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ALONE TOGETHER
DANCE | SOUND INSTALLATION | PERFORMANCE

 

This interactive dance and sound installation is reactive to audiences and looks at how we connect and disconnect in wider society.

It works between the cracks of dance, lighting design, sound and audience experience, focusing on themes of aloneness and loneliness. The performance places the audience into moments of 'aloneness' to physically experience the work, questioning how we connect with each other and whether being alone is the same and being lonely.

This experiential approach asks the audience to choose how they engage with each other and with the performer, and encourages the audience to embody the meaning of the work rather than just witnessing it from a distance.

This immersive dance work focuses on themes of loneliness and being alone, placing the audience into moments of 'alone-ness' to physically experience the work. It weaves motion sensor technology into live performance, creating an immersive environment that varies for every performance, shifting audience into active makers of their own experience.

 

> GO TO FULL FILM MATERIAL HERE

The work has been created with a series of interviews from the general public, creating deep connections to individual audience members.

The first stage creative development produced strongly visceral responses from the audience:

"I fell in love with the space. Kept wanting to close my eyes to focus on the flood of voices, but also didn't want to miss anything... loved the plastic, the performer, the anticipation. It was amazing!"

"I engaged on a physical level, the sound, people, space as well as the sharing of the common human emotion of feeling alone/lonely. Definitely much more immersive. A wonderful experience!".

 

We have a long history of developing works in partnership with venues and then touring those works nationally and internationally. We work with venues so we can create work thatís relevant to new audiences and to the wider community who connect with those venues.

The motion sensor technologies allow movement of the audience to activate sound and light, and the work is a hybrid of audience, a solo dancer, responsive lighting, immersive text and an interactive sound score.

The use of this technology specifically reacts to the audience member’s body – inviting them closer to the sound to experience stories from a wide range of participants who discuss their experiences of alone-ness and loneliness. This performance activates the intersection of dance, lighting, sound and audience movement and asks the audience to question how we connect and disconnect in contemporary society.

This work opens up discussions about disconnection and how we might form connections in societies where loneliness is now being discussed as an epidemic and new research suggesting it can shorten life spans.

Western society often suggested that being alone must be equal to being lonely. This is reinforced by the proliferation of 'connected' online environments and advertising delivering the message that being alone creates isolation, loneliness and unhappiness. Psychiatrist Anthony Storr believes that without time alone, our ability to connect to others can be compromised, reflecting contemporary maladies of being time-poor, stressed or unhappy.

This work questions this state of play in our contemporary society. Is being alone equal to being lonely? Does alone-ness allow us to connect more deeply with others? Is loneliness actually about agency and isolation? What does this mean for each of us?

Stark lighting divides the audience both physically and psychically; large plastic walls are both public and domestic. The performer moves between outside and inside the walls and the sound is at some points targeted and intimate, and in others surrounding: as if the speaker is moving outside the plastic. The choreography works with these in-between states to orient and dis-orient the audience.

UPSIDE LONG

CREATIVE TEAM

Choreographer / Director
clare dyson

Performer
Brian Lucas

Lighting design
Mark Dyson

Design
Bruce McKinven

Dramaturg
Kath Kelly

Interactive technology
Matt Strachan

Phsychologist
Erin O'Connor

Programming & operating
Kyle Berry

Photography & film
James Dillon & Clare Dyson

February 2017
QUT Creative LAB

> GO TO FULL FILM MATERIAL HERE

> GO TO WRITING ABOUT THE PERFORMANCE HERE

 

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